The Minglewitch Forest (minglewitch /ˈfɔrəst/ Minglewitch [Translation Unavailable]) is a subtropical forest on the coast of the Ancestor's Range region. The Minglewitch Forest is well known for being home to remarkably few animals.
The Minglewitch Forest has a yearly average temperature of 34°C (93°F), with its average temperature during the summer being a blistering 39°C (102°F) and its average temperature during the winter being a warm 29°C (84°F). The Minglewitch Forest receives an average of 263 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. The Minglewitch Forest covers an area of nearly 14502 km2 (9013 mi2), and an average elevation of 18452 m (17588 ft) above sea level.
The Minglewitch Forest is home to a large number of different species with their population figures far below average for a subtropical forest, and a large number of different species with their population figures resting somewhat below average for a subtropical forest. The keystone species of Minglewitch Forest are as follows:
The Minglewitch Forest has an MDI of 0, as such Imperial Assets are advised to relocate to safer zones. Insurance against monster attacks is not offered. Bounties for slain monsters are not provided via any formal arrangements, though imperial agents may provide this service at their discretion. Travelers are advised to avoid the Minglewitch Forest. If travel through the Minglewitch Forest cannot be avoided, travelers are advised to be heavily armed at all times, and travel by the most expedient route and method of transportation available.
The most common monstrous creatures within the Minglewitch Forest are:
Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.
In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.
The Minglewitch Forest is home to 201066 people. They break down into the following demographics: 66% Constructs, 19% Wareneese, 6% Kobold, 7% Kobold, and ~2% Other.
The Minglewitch Forest is's peoples are culturally Constructi, but have their local customs and traditions. Their shared values and traditions include faithfulness towards one’s chosen friends and personal sacrifice for one’s causes or purposes, as well as a unique history festival and a theater festival.
The Construct subculture native to the Minglewitch Forest are noticably same height and weight as the neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on trade guilds specific to particular roles. They also place greater cultural emphasus on social progress toward some eventual utopia and sharing wealth and goods with others.
The Rattu subculture native to the Minglewitch Forest are noticably same height and weight as the neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on discipline and obedience to the law and remembrance of the past and memorializing history.
The Kobold subculture native to the Minglewitch Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on faithfulness towards one’s chosen friends and discipline and obedience to the law.
The Quenn subculture native to the Minglewitch Forest are noticably same height and weight as the neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on inheritance of an ancient body modification. They also place greater cultural emphasus on prosperity and accruing material wealth and personal sacrifice for one’s causes or purposes.
The Minglewitch Forest is overseen by Potentate Nintuna Sionchus Notusa, a god serving within Labdsism, the region's principal religion. Approximately 27% of the population self-report as devout. The Minglewitch Forest is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.
The Minglewitch Forest has an Imperial Development Index of 23. For the reference of Eyom's native peoples, a IDI of 23 means there are 23 locations within the Minglewitch Forest which the Empire can securely and regularly transport materials and personnel..
As a courtesy for scholars and agents, the Minglewitch Forest is rated I1 by Eyom’s banks. Business ventures within the Minglewitch Forest are expected to return above capitol at low risk.
History
POI