Noqël Gra Maquis

Noqël Gra Maquis

Noqël Gra Maquis
Example maquis terrain
Area11756 km2 (7306 mi2)
Average Yearly Temp10°C (50°F)
Average Elevation3878 m (12723 ft)
Average Yearly Precipitation293 cm/y (115 in/y)
Population152657
Rural Pop71229
Urban Pop81428
MDI14
Naming
Native nameNoqël Gra Maquis
Pronunciation/ˈnoqɛl/ /gra/
Direct Translation[painful] [wife]
TranslationGreatmother Maquis

The Noqël Gra Maquis (/ˈnoqɛl/ /gra/ Greatmother [painful] [wife]) is a subtropical maquis on the coast of the Bulwark region. Noqël Gra Maquis is a relatively typical maquis for Bulwark, as well as Eyom as a whole.

Climate

The Noqël Gra Maquis has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a freezing -5°C (23°F). The Noqël Gra Maquis receives an average of 293 cm/y (115 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. The Noqël Gra Maquis covers an area of nearly 11756 km2 (7306 mi2), and an average elevation of 3878 m (12723 ft) above sea level.

Flora and Fauna

The Noqël Gra Maquis is home to a modest number of species with their population figures matching the average for a subtropical maquis, and a large number of different species with their population figures matching the average for a subtropical maquis. The keystone species of Noqël Gra Maquis are as follows:



Monstrous Creatures

The Noqël Gra Maquis has an MDI of 14, as such it has been classified as Deadly by Imperial insurance adjusters. Monster insurance fees are set to deter any settlement, and bounty payouts are correspondingly lucrative. Military action to cull monster populations has been formally requested. Travel through Noqël Gra Maquis is not advised. If travel through the Noqël Gra Maquis cannot be avoided, travelers are advised to be heavily armed at all times and travel by the most expedient route and method of transportation available. Soliciting the services of local adventurers for escort purposes is highly recommended.

The most common monstrous creatures within the Noqël Gra Maquis are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Noqël Gra Maquis is home to 152657 people. They break down into the following demographics: 63% Wareneese, 10% Fae, 12% Fae, 7% Fae, 5% Elf, 1% Imperial, and ~2% Other.

The Noqël Gra Maquis is's peoples are culturally Wareneese, but have their local customs and traditions. Their shared values and traditions include raw strength and personal prowess and humanistic reason and “rational” religion, as well as a unique music festival and a winter festival.

Wareneese

The Wareneese subculture native to the Noqël Gra Maquis are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on purging evil and expelling the wicked and social progress toward some eventual utopia.

Fae

The Fae subculture native to the Noqël Gra Maquis are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on educational ties to institutions or traditions. They also place greater cultural emphasus on piety and devotion to the gods and sharing wealth and goods with others.

Sylvian

The Sylvian subculture native to the Noqël Gra Maquis are noticably same height and weight as the neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on subtlety and indirectness of action and seeking fortune in new places or new roles.

Quenn

The Quenn subculture native to the Noqël Gra Maquis are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on voluntary mutual-assistance brotherhoods. They also place greater cultural emphasus on remembrance of the past and memorializing history and conquest and domination of others.

Elf

The Elf subculture native to the Noqël Gra Maquis are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on patron-client relationships with major figures. They also place greater cultural emphasus on ascetic unworldliness and pious poverty and humanistic reason and “rational” religion.

Imperial

The Imperial subculture native to the Noqël Gra Maquis are noticably same height and weight as the neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on inheritance of an ancient body modification. They also place greater cultural emphasus on sexual license and wantonness and cunning and the ability to trick others.

Local Religion

The Noqël Gra Maquis is overseen by Potentate Ujun Alespollo Hodita, a god serving within The Council of Twelve, the region's principal religion. Approximately 52% of the population self-report as devout. The Noqël Gra Maquis is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Noqël Gra Maquis is a negative return economy zone at this time. It has an abundence of Armor, though infrastructure to this region of Bulwark is not developed enough to support any major local industry.

The Noqël Gra Maquis has an Imperial Development Index of 2. For the reference of Eyom's native peoples, a IDI of 2 means there are 2 locations within the Noqël Gra Maquis which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Noqël Gra Maquis is rated M2 by Eyoms banks. Consult a bank for information relating to its economy.



History

History

Points of Interest

POI