The Thā Bá̄s Wű̄tē Forest (/ðɑ̄/ /bɛ̄z wűːtæ/ Noble's [mature] [upper class]) is a subtropical forest on the coast of the Highpeaks region. Thā Bá̄s Wű̄tē Forest is a relatively typical forest for Highpeaks, as well as Eyom as a whole.
The Thā Bá̄s Wű̄tē Forest has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 36°C (96°F) and its average temperature during the winter being a warm 27°C (80°F). The Thā Bá̄s Wű̄tē Forest receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. The Thā Bá̄s Wű̄tē Forest covers an area of nearly 11595 km2 (7206 mi2), and an average elevation of 16751 m (12007 ft) above sea level.
The Thā Bá̄s Wű̄tē Forest is home to a large number of different species with their population figures resting somewhat below average for a subtropical forest, and the average number of species with their population figures matching the average for a subtropical forest. The keystone species of Thā Bá̄s Wű̄tē Forest are as follows:
The Thā Bá̄s Wű̄tē Forest has an MDI of 15, as such it has been classified as Deadly by Imperial insurance adjusters. Monster insurance fees are set to deter any settlement, and bounty payouts are correspondingly lucrative. Military action to cull monster populations has been formally requested. Travel through Thā Bá̄s Wű̄tē Forest is not advised. If travel through the Thā Bá̄s Wű̄tē Forest cannot be avoided, travelers are advised to be heavily armed at all times and travel by the most expedient route and method of transportation available. Soliciting the services of local adventurers for escort purposes is highly recommended.
The most common monstrous creatures within the Thā Bá̄s Wű̄tē Forest are:
Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.
In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.
The Thā Bá̄s Wű̄tē Forest is home to 261585 people. They break down into the following demographics: 50% Kobold, 12% Gnolls, 18% Gnolls, 5% Wareneese, 8% Elf, 5% Grey Elf, and ~2% Other.
The Thā Bá̄s Wű̄tē Forest is's peoples are culturally Z̚oman, but have their local customs and traditions. Their shared values and traditions include submission to the collective will or culture and vengeance and execution of just vendettas, as well as a unique sun festival and a spring festival.
The Kobold subculture native to the Thā Bá̄s Wű̄tē Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Kobold culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on prosperity and accruing material wealth and restoring some real or imagined glorious past.
The Gnoll subculture native to the Thā Bá̄s Wű̄tē Forest are noticably same height and weight as the neighbors. While they follow the broader tennents of Kobold culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on purging evil and expelling the wicked and filial devotion to family and parents.
The Sylvian subculture native to the Thā Bá̄s Wű̄tē Forest are noticably either short and stocky or tall and slender. While they follow the broader tennents of Kobold culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on scheming subtly against enemies or rivals and purging evil and expelling the wicked.
The Rattu subculture native to the Thā Bá̄s Wű̄tē Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Kobold culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on religious factions or faith alliances. They also place greater cultural emphasus on restoring some real or imagined glorious past and sexual license and wantonness.
The Elf subculture native to the Thā Bá̄s Wű̄tē Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Kobold culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on educational ties to institutions or traditions. They also place greater cultural emphasus on sexual license and wantonness and social progress toward some eventual utopia.
The Grey Elf subculture native to the Thā Bá̄s Wű̄tē Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Kobold culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on education and knowledge-seeking and zealous guardianship of their own land or holy sit.
The Thā Bá̄s Wű̄tē Forest is overseen by Potentate Qhivx Ælrey Eardwawl, a god serving within Covenant of Irus, the region's principal religion. Approximately 50% of the population self-report as devout. The Thā Bá̄s Wű̄tē Forest is considered underserved by the divines despite shrines in all settled areas.
The Thā Bá̄s Wű̄tē Forest has an Imperial Development Index of 3. For the reference of Eyom's native peoples, a IDI of 3 means there are 3 locations within the Thā Bá̄s Wű̄tē Forest which the Empire can securely and regularly transport materials and personnel..
As a courtesy for scholars and agents, the Thā Bá̄s Wű̄tē Forest is rated M2 by Eyoms banks. Consult a bank for information relating to its economy.
History
POI