The Zesavisi Heath (/ˈzesa/ /ˈvisi/ Clanhome [family (related by blood); tribe] [tense; stiff; firm]) is a temperate heath within the temperate rainforest of the Iron Coast region. The Zesavisi Heath is the most economically prosperous local region in all of Eyom.
The Zesavisi Heath has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). The Zesavisi Heath receives an average of 298 cm/y (117 in/y) of precipitation, most of which comes in the form of rain during the summer. The Zesavisi Heath covers an area of nearly 21323 km2 (13252 mi2), and an average elevation of 3541 m (11617 ft) above sea level.
The Zesavisi Heath is home to the average number of species with their population figures matching the average for a temperate heath, and a large number of different species with their population figures well above average for a temperate heath. The keystone species of Zesavisi Heath are as follows:
The Zesavisi Heath has an MDI of 1, which is nominally safer than the Homeland. The Zesavisi Heath, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.
The most common monstrous creatures within the Zesavisi Heath are:
Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.
In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.
The Zesavisi Heath is home to 259796 people. They break down into the following demographics: 63% Iron Elves, 18% Dwarves, 4% Gnolls, 9% Gnolls, 4% Imperial, and ~2% Other.
The Zesavisi Heath is's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include magical prowess and occult ability and loyalty to one’s friends, family, and own, as well as a unique relic festival and a spirit festival.
The Iron Elf subculture native to the Zesavisi Heath are noticably same height and weight as the neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on subtlety and indirectness of action and zealous guardianship of their own land or holy sit.
The Dwarf subculture native to the Zesavisi Heath are noticably either short and stocky or tall and slender. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on dynastic lineages with cadet branches. They also place greater cultural emphasus on ascetic unworldliness and pious poverty and unity and elimination of group differences.
The Gnoll subculture native to the Zesavisi Heath are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on religious factions or faith alliances. They also place greater cultural emphasus on cunning and the ability to trick others and discipline and obedience to the law.
The Quenn subculture native to the Zesavisi Heath are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on courage and valiance in danger and exploring the unknown and discovering secrets.
The Imperial subculture native to the Zesavisi Heath are noticably same height and weight as the neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on humanistic reason and “rational” religion and honesty and truthfulness in speech.
The Zesavisi Heath is overseen by Potentate Aeyar Cassant Orphalos, a god serving within The Council of Twelve, the region's principal religion. Approximately 27% of the population self-report as devout. The Zesavisi Heath is considered underserved by the divines despite shrines in all settled areas.
The Zesavisi Heath has an Imperial Development Index of 45. For the reference of Eyom's native peoples, a IDI of 45 means there are 45 locations within the Zesavisi Heath which the Empire can securely and regularly transport materials and personnel..
As a courtesy for scholars and agents, the Zesavisi Heath is rated C1 by Eyom’s banks. Business ventures within the Zesavisi Heath are expected to return market rate at the lowest risk.
History
POI