The Zorruníhglā Prairie (/zoˈrrunɪ̞g/ /ləˑ/ Earthturn [farmer] [real; authentic]) is a subtropical prairie on the coast of the Farmbasin region. Zorruníhglā Prairie is a relatively typical prairie for Farmbasin, as well as Eyom as a whole.
The Zorruníhglā Prairie has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 3°C (37°F). The Zorruníhglā Prairie receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. The Zorruníhglā Prairie covers an area of nearly 18370 km2 (11417 mi2), and an average elevation of 3341 m (10961 ft) above sea level.
The Zorruníhglā Prairie is home to a modest number of species with their population figures matching the average for a subtropical prairie, and a large number of different species with their population figures well above average for a subtropical prairie. The keystone species of Zorruníhglā Prairie are as follows:
The Zorruníhglā Prairie has an MDI of 7, as such it has been classified as Hazardous by Imperial insurance adjusters. Monster insurance fees are set to deter civilian settlement, bounty payouts are correspondingly lucrative. Travelers are advised to go heavily armed and travel strictly by established routes. If travel requires leaving an established route, the services of a local guide and mercenaries are highly recommended.
The most common monstrous creatures within the Zorruníhglā Prairie are:
Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.
In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.
The Zorruníhglā Prairie is home to 1478940 people. They break down into the following demographics: 62% Wood Elves, 23% Dwarves, 7% Elf, 6% Imperial, and ~2% Other.
The Zorruníhglā Prairie is's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include magical prowess and occult ability and ascetic unworldliness and pious poverty, as well as a unique religious festival and a harvest festival.
The Wood Elf subculture native to the Zorruníhglā Prairie are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on trade guilds specific to particular roles. They also place greater cultural emphasus on social progress toward some eventual utopia and societal or ethnic superiority over all outsiders.
The Dwarf subculture native to the Zorruníhglā Prairie are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on membership in an elite bloodline or caste and honesty and truthfulness in speech.
The Elf subculture native to the Zorruníhglā Prairie are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on seeking fortune in new places or new roles and prosperity and accruing material wealth.
The Imperial subculture native to the Zorruníhglā Prairie are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on inheritance of an ancient body modification. They also place greater cultural emphasus on ethnic purity of blood and culture and submission to lawful authority.
The Zorruníhglā Prairie is overseen by Potentate Krekana Hemundronw Apon, a god serving within The Amazons, the region's principal religion. Approximately 16% of the population self-report as devout. The Zorruníhglā Prairie is considered underserved by the divines despite shrines in all settled areas.
The Zorruníhglā Prairie has an Imperial Development Index of 6. For the reference of Eyom's native peoples, a IDI of 6 means there are 6 locations within the Zorruníhglā Prairie which the Empire can securely and regularly transport materials and personnel..
As a courtesy for scholars and agents, the Zorruníhglā Prairie is rated M1 by Eyom’s banks. Business ventures within the Zorruníhglā Prairie are not expected to return value in yearly terms.
History
POI