Bloodwood Woodlands

Bloodwood Woodlands

Bloodwood Woodlands
Example woodland terrain
Area21267 km2 (13217 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation1976 m (6482 ft)
Average Yearly Precipitation296 cm/y (116 in/y)
Population729527
Rural Pop624966
Urban Pop104561
MDI5
Naming
Native nameBloodwood Woodlands
Pronunciationbloodwood /ˈwʊˌdlændz/
Direct Translation[Translation Unavailable]
TranslationBloodwood Woodlands

The Bloodwood Woodlands (bloodwood /ˈwʊˌdlændz/ Bloodwood [Translation Unavailable]) are a group of subtropical woodland within the temperate rainforest of the Polymer Coast region. Bloodwood Woodlands are a relatively typical woodland for Polymer Coast, as well as Eyom as a whole.

Climate

The Bloodwood Woodlands has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 20°C (68°F). The Bloodwood Woodlands receives an average of 296 cm/y (116 in/y) of precipitation, most of which comes in the form of rain during the summer. The Bloodwood Woodlands covers an area of nearly 21267 km2 (13217 mi2), and an average elevation of 1976 m (6482 ft) above sea level.

Flora and Fauna

The Bloodwood Woodlands are home to the average number of species with their population figures typically above average for a subtropical woodland, and the average number of species with their population figures matching the average for a subtropical woodland. The keystone species of Bloodwood Woodlands are as follows:




Monstrous Creatures

The Bloodwood Woodlands has an MDI of 5, which puts it into the high risk category for Eyom. Monster insurance fees are accordingly elevated, as are bounty payouts. Travelers are advised to carry weapons on their person at all times and stick to established routes. If travel requires leaving an established route, the services of a local guide are highly recommended.

The most common monstrous creatures within the Bloodwood Woodlands are:




People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Bloodwood Woodlands are home to 729527 people. They break down into the following demographics: 58% Constructs, 17% Kitsune, 10% Iron Elves, 5% Tanuki, 8% Imperial, and ~2% Other.

The Bloodwood Woodlands are's peoples are culturally Constructi, but have their local customs and traditions. Their shared values and traditions include restoring some real or imagined glorious past and exploring the unknown and discovering secrets, as well as a unique food festival and a storytelling festival.

Construct

The Construct subculture native to the Bloodwood Woodlands are noticably same height and weight as the neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on unity and elimination of group differences and beauty and seductive charm.

Kitsune

The Kitsune subculture native to the Bloodwood Woodlands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on unity and elimination of group differences and aesthetic beauty in material goods and architecture.

Iron Elf

The Iron Elf subculture native to the Bloodwood Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on submission to the collective will or culture and social progress toward some eventual utopia.

Tanuki

The Tanuki subculture native to the Bloodwood Woodlands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on harmony with nature and existing life and ascetic unworldliness and pious poverty.

Imperial

The Imperial subculture native to the Bloodwood Woodlands are noticably either short and stocky or tall and slender. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on dynastic lineages with cadet branches. They also place greater cultural emphasus on sexual license and wantonness and honesty and truthfulness in speech.

Local Religion

The Bloodwood Woodlands are overseen by Potentate Eraura Despontora Siontusan, a god serving within Fawresm, the region's principal religion. Approximately 59% of the population self-report as devout. The Bloodwood Woodlands is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Bloodwood Woodlands has its economic roots in Polymer Coast's export of Fruits, but has developed its own education industry, which has a marked impact on the local regional economy.

The Bloodwood Woodlands has an Imperial Development Index of 16. For the reference of Eyom's native peoples, a IDI of 16 means there are 16 locations within the Bloodwood Woodlands which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Bloodwood Woodlands is rated I2 by Eyoms banks. Business ventures within the Bloodwood Woodlands are expected to return above capitol with some volatility.



History

History

Points of Interest

POI