Flibip Woodlands

Flibip Woodlands

Flibip Woodlands
Example woodland terrain
Area14461 km2 (8987 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4072 m (13359 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population1547765
Rural Pop1538652
Urban Pop9113
MDI2
Naming
Native nameFlibip Woodlands
PronunciationFli /bip/
Direct Translation[Proper Noun (name of person)] [blur]
TranslationFli's Blur Woodlands

The Flibip Woodlands (Fli /bip/ Fli's Blur [Proper Noun (name of person)] [blur]) are a group of temperate woodland on the coast of the Ablative region. Flibip Woodlands are a relatively typical woodland for Ablative, as well as Eyom as a whole.

Climate

The Flibip Woodlands has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 8°C (46°F). The Flibip Woodlands receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. The Flibip Woodlands covers an area of nearly 14461 km2 (8987 mi2), and an average elevation of 4072 m (13359 ft) above sea level.

Flora and Fauna

The Flibip Woodlands are home to the average number of species with their population figures typically above average for a temperate woodland, and a modest number of species with their population figures typically above average for a temperate woodland. The keystone species of Flibip Woodlands are as follows:



Monstrous Creatures

The Flibip Woodlands has an MDI of 2, putting it at a slightly greater risk of monster attacks than Imperial holdings. Monster insurance fees are therefore light, and bounties are moderate. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Flibip Woodlands are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Flibip Woodlands are home to 1547765 people. They break down into the following demographics: 67% Wood Elves, 18% Iron Elves, 5% Imperial, 7% Imperial, 1% Grey Elf, and ~2% Other.

The Flibip Woodlands are's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include raw strength and personal prowess and restoring some real or imagined glorious past, as well as a unique sun festival and a summer festival.

Wood Elf

The Wood Elf subculture native to the Flibip Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on professional guild or trade-specific group. They also place greater cultural emphasus on personal development and limit-pushing and unity and elimination of group differences.

Iron Elf

The Iron Elf subculture native to the Flibip Woodlands are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on ideological groups or philosophical sects. They also place greater cultural emphasus on cunning and the ability to trick others and individual rights and freedom of action.

Imperial

The Imperial subculture native to the Flibip Woodlands are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on exploring the unknown and discovering secrets and justice and fairness between people.

Quenn

The Quenn subculture native to the Flibip Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on far-flung clans of affiliated families. They also place greater cultural emphasus on restoring some real or imagined glorious past and scheming subtly against enemies or rivals.

Grey Elf

The Grey Elf subculture native to the Flibip Woodlands are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on patron-client relationships with major figures. They also place greater cultural emphasus on ascetic unworldliness and pious poverty and restoring some real or imagined glorious past.

Local Religion

The Flibip Woodlands are overseen by Potentate Zelo Xanawl Korawl, a god serving within Tol's Children, the region's principal religion. Approximately 52% of the population self-report as devout. The Flibip Woodlands is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Flibip Woodlands is noteworthy for its economic independence from Ablative's export of Wool. Flibip Woodlands is particularly renound for its leather industry. It is also has a noteworthy art industry.

The Flibip Woodlands has an Imperial Development Index of 33. For the reference of Eyom's native peoples, a IDI of 33 means there are 33 locations within the Flibip Woodlands which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Flibip Woodlands is rated C2 by Eyom’s banks. Business ventures within the Flibip Woodlands are expected to return market rate with some volatility.



History

History

Points of Interest

POI