Ärv-znoz Steppe

Ärv-znoz Steppe

Ärv-znoz Steppe
Example steppe terrain
Area16591 km2 (10311 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation6885 m (-20361 ft)
Average Yearly Precipitation208 cm/y (81 in/y)
Population455806
Rural Pop446926
Urban Pop8880
MDI33
Naming
Native nameÄrv-znoz Steppe
Pronunciation/ɑrv/ /znoz/
Direct Translation[poor; weak; fragile] [color; hue]
TranslationUltraviolet Steppe

The Ärv-znoz Steppe (/ɑrv/ /znoz/ Ultraviolet [poor; weak; fragile] [color; hue]) is a subtropical steppe on the coast of the Flanged Coast region. Ärv-znoz Steppe is a relatively typical steppe for Flanged Coast, as well as Eyom as a whole.

Climate

The Ärv-znoz Steppe has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). The Ärv-znoz Steppe receives an average of 208 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the fall. The Ärv-znoz Steppe covers an area of nearly 16591 km2 (10311 mi2), and an average elevation of 6885 m (-20361 ft) above sea level.

Flora and Fauna

The Ärv-znoz Steppe is home to a large number of different species with their population figures resting somewhat below average for a subtropical steppe, and a modest number of species with their population figures resting somewhat below average for a subtropical steppe. The keystone species of Ärv-znoz Steppe are as follows:



Monstrous Creatures

The Ärv-znoz Steppe has an MDI of 33, as such it has been classified as Deadly by Imperial insurance adjusters. Monster insurance fees are set to deter any settlement, and bounty payouts are correspondingly lucrative. Military action to cull monster populations has been formally requested. Travel through Ärv-znoz Steppe is not advised. If travel through the Ärv-znoz Steppe cannot be avoided, travelers are advised to be heavily armed at all times and travel by the most expedient route and method of transportation available. Soliciting the services of local adventurers for escort purposes is highly recommended.

The most common monstrous creatures within the Ärv-znoz Steppe are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Ärv-znoz Steppe is home to 455806 people. They break down into the following demographics: 54% Constructs, 25% Taurans, 6% Dwarves, 9% Tanuki, 4% Imperial, and ~2% Other.

The Ärv-znoz Steppe is's peoples are culturally Constructi, but have their local customs and traditions. Their shared values and traditions include raw strength and personal prowess and courage and valiance in danger, as well as a unique history festival and a storytelling festival.

Construct

The Construct subculture native to the Ärv-znoz Steppe are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on prosperity and accruing material wealth and courage and valiance in danger.

Tauran

The Tauran subculture native to the Ärv-znoz Steppe are noticably same height and weight as the neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on educational ties to institutions or traditions. They also place greater cultural emphasus on pacifism and peaceful resolution of problems and ascetic unworldliness and pious poverty.

Dwarf

The Dwarf subculture native to the Ärv-znoz Steppe are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on religious factions or faith alliances. They also place greater cultural emphasus on subtlety and indirectness of action and faithfulness towards one’s chosen friends.

Tanuki

The Tanuki subculture native to the Ärv-znoz Steppe are noticably either short and stocky or tall and slender. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on social progress toward some eventual utopia and membership in an elite bloodline or caste.

Imperial

The Imperial subculture native to the Ärv-znoz Steppe are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on voluntary mutual-assistance brotherhoods. They also place greater cultural emphasus on dominating and possessing other people and loyalty to one’s friends, family, and own.

Local Religion

The Ärv-znoz Steppe is overseen by Potentate Udon Hyacinawl Cone, a god serving within Way of Ashlin, the region's principal religion. Approximately 53% of the population self-report as devout. The Ärv-znoz Steppe is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Ärv-znoz Steppe is a negative return economy zone at this time. It has an abundence of Fish, though infrastructure to this region of Flanged Coast is not developed enough to support any major local industry.

The Ärv-znoz Steppe has an Imperial Development Index of 1. For the reference of Eyom's native peoples, a IDI of 1 means there are 1 locations within the Ärv-znoz Steppe which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Ärv-znoz Steppe is rated M2 by Eyoms banks. Consult a bank for information relating to its economy.



History

History

Points of Interest

POI