Bǟ Gdōz Steppe

Bǟ Gdōz Steppe

Bǟ Gdōz Steppe
Example steppe terrain
Area8255 km2 (5130 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation6011 m (19721 ft)
Average Yearly Precipitation295 cm/y (116 in/y)
Population126869
Rural Pop47159
Urban Pop79710
MDI0
Naming
Native nameBǟ Gdōz Steppe
Pronunciation/baː/ /gdoːz/
Direct Translation[small; little] [caterpillar]
TranslationLittleworm Steppe

The Bǟ Gdōz Steppe (/baː/ /gdoːz/ Littleworm [small; little] [caterpillar]) is a temperate steppe within the temperate rainforest of the Breeze Corridor region. The Bǟ Gdōz Steppe is well known for being largely barren of plant life.

Climate

The Bǟ Gdōz Steppe has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 22°C (71°F) and its average temperature during the winter being a pleasant -14°C (7°F). The Bǟ Gdōz Steppe receives an average of 295 cm/y (116 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. The Bǟ Gdōz Steppe covers an area of nearly 8255 km2 (5130 mi2), and an average elevation of 6011 m (19721 ft) above sea level.

Flora and Fauna

The Bǟ Gdōz Steppe is home to the average number of species with their population figures resting somewhat below average for a temperate steppe, and a large number of different species with their population figures far below average for a temperate steppe. The keystone species of Bǟ Gdōz Steppe are as follows:




Monstrous Creatures

The Bǟ Gdōz Steppe has an MDI of 0, as such Imperial Assets are advised to relocate to safer zones. Insurance against monster attacks is not offered. Bounties for slain monsters are not provided via any formal arrangements, though imperial agents may provide this service at their discretion. Travelers are advised to avoid the Bǟ Gdōz Steppe. If travel through the Bǟ Gdōz Steppe cannot be avoided, travelers are advised to be heavily armed at all times, and travel by the most expedient route and method of transportation available.

The most common monstrous creatures within the Bǟ Gdōz Steppe are:




People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Bǟ Gdōz Steppe is home to 126869 people. They break down into the following demographics: 52% Wareneese, 25% Kitsune, 8% Dwarves, 5% Elf, 6% Grey Elf, 2% Imperial, and ~2% Other.

The Bǟ Gdōz Steppe is's peoples are culturally Wareneese, but have their local customs and traditions. Their shared values and traditions include aesthetic beauty in material goods and architecture and filial devotion to family and parents, as well as a unique storytelling festival and a literary festival.

Wareneese

The Wareneese subculture native to the Bǟ Gdōz Steppe are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on religious factions or faith alliances. They also place greater cultural emphasus on humanistic reason and “rational” religion and humanistic reason and “rational” religion.

Kitsune

The Kitsune subculture native to the Bǟ Gdōz Steppe are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on ethnic purity of blood and culture and zealous guardianship of their own land or holy sit.

Dwarf

The Dwarf subculture native to the Bǟ Gdōz Steppe are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on pacifism and peaceful resolution of problems and personal development and limit-pushing.

Elf

The Elf subculture native to the Bǟ Gdōz Steppe are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on subtlety and indirectness of action and education and knowledge-seeking.

Grey Elf

The Grey Elf subculture native to the Bǟ Gdōz Steppe are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on membership in an elite bloodline or caste and purging evil and expelling the wicked.

Imperial

The Imperial subculture native to the Bǟ Gdōz Steppe are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on industry and the ability to work tirelessly and unity and elimination of group differences.

Local Religion

The Bǟ Gdōz Steppe is overseen by Potentate Ezdall Perawn Osgaireya, a god serving within Macketersism, the region's principal religion. Approximately 16% of the population self-report as devout. The Bǟ Gdōz Steppe is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Bǟ Gdōz Steppe is noteworthy for its economic independence from Breeze Corridor's export of Relics. Bǟ Gdōz Steppe is particularly renound for its chemicals industry. It is also has a noteworthy textiles industry.

The Bǟ Gdōz Steppe has an Imperial Development Index of 39. For the reference of Eyom's native peoples, a IDI of 39 means there are 39 locations within the Bǟ Gdōz Steppe which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Bǟ Gdōz Steppe is rated C1 by Eyom’s banks. Business ventures within the Bǟ Gdōz Steppe are expected to return market rate at the lowest risk.



History

History

Points of Interest

POI