The Bloodmoss Forest (bloodmoss /ˈfɔrəst/ Bloodmoss [Translation Unavailable]) is a temperate forest on the coast of the Lower Warding Range region. Bloodmoss Forest is a relatively typical forest for Lower Warding Range, as well as Eyom as a whole.
The Bloodmoss Forest has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). The Bloodmoss Forest receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of rain during the spring. The Bloodmoss Forest covers an area of nearly 11893 km2 (7391 mi2), and an average elevation of 7380 m (-18737 ft) above sea level.
The Bloodmoss Forest is home to a modest number of species with their population figures well below average for a temperate forest, and a modest number of species with their population figures matching the average for a temperate forest. The keystone species of Bloodmoss Forest are as follows:
The Bloodmoss Forest has an MDI of 28, as such it has been classified as Deadly by Imperial insurance adjusters. Monster insurance fees are set to deter any settlement, and bounty payouts are correspondingly lucrative. Military action to cull monster populations has been formally requested. Travel through Bloodmoss Forest is not advised. If travel through the Bloodmoss Forest cannot be avoided, travelers are advised to be heavily armed at all times and travel by the most expedient route and method of transportation available. Soliciting the services of local adventurers for escort purposes is highly recommended.
The most common monstrous creatures within the Bloodmoss Forest are:
Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.
In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.
The Bloodmoss Forest is home to 518425 people. They break down into the following demographics: 64% Wood Elves, 21% Dwarves, 9% Kobold, 4% Grey Elf, and ~2% Other.
The Bloodmoss Forest is's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include remembrance of the past and memorializing history and vengeance and execution of just vendettas, as well as a unique spirit festival and a rain festival.
The Wood Elf subculture native to the Bloodmoss Forest are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on astrologically-determined birth groups. They also place greater cultural emphasus on remembrance of the past and memorializing history and sexual license and wantonness.
The Dwarf subculture native to the Bloodmoss Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on patron-client relationships with major figures. They also place greater cultural emphasus on justice and fairness between people and sexual license and wantonness.
The Kobold subculture native to the Bloodmoss Forest are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on professional guild or trade-specific group. They also place greater cultural emphasus on beauty and seductive charm and remembrance of the past and memorializing history.
The Grey Elf subculture native to the Bloodmoss Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on voluntary mutual-assistance brotherhoods. They also place greater cultural emphasus on harmony with nature and existing life and education and knowledge-seeking.
The Bloodmoss Forest is overseen by Potentate Rovbris Sionchus Eógaine, a god serving within Labdsism, the region's principal religion. Approximately 10% of the population self-report as devout. The Bloodmoss Forest is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.
The Bloodmoss Forest has an Imperial Development Index of 1. For the reference of Eyom's native peoples, a IDI of 1 means there are 1 locations within the Bloodmoss Forest which the Empire can securely and regularly transport materials and personnel..
As a courtesy for scholars and agents, the Bloodmoss Forest is rated M2 by Eyoms banks. Consult a bank for information relating to its economy.
History
POI