Fordi̊sh Steppe

Fordi̊sh Steppe

Fordi̊sh Steppe
Example steppe terrain
Area12300 km2 (7644 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation3584 m (11758 ft)
Average Yearly Precipitation79 cm/y (31 in/y)
Population114611
Rural Pop74525
Urban Pop40086
MDI1
Naming
Native nameFordi̊sh Steppe
Pronunciation/for/ /di̘ʃ/
Direct Translation[flame] [handsome]
TranslationFairblaze Steppe

The Fordi̊sh Steppe (/for/ /di̘ʃ/ Fairblaze [flame] [handsome]) is a temperate steppe on the coast of the Bulwark region. The Fordi̊sh Steppe is well known for its thriving abundance of plant life.

Climate

The Fordi̊sh Steppe has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 1°C (33°F). The Fordi̊sh Steppe receives an average of 79 cm/y (31 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. The Fordi̊sh Steppe covers an area of nearly 12300 km2 (7644 mi2), and an average elevation of 3584 m (11758 ft) above sea level.

Flora and Fauna

The Fordi̊sh Steppe is home to a modest number of species with their population figures resting somewhat below average for a temperate steppe, and a large number of different species with their population figures far above average for a temperate steppe. The keystone species of Fordi̊sh Steppe are as follows:



Monstrous Creatures

The Fordi̊sh Steppe has an MDI of 1, which is nominally safer than the Homeland. The Fordi̊sh Steppe, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Fordi̊sh Steppe are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Fordi̊sh Steppe is home to 114611 people. They break down into the following demographics: 56% Wareneese, 20% Taurans, 9% Goblins, 5% Elf, 6% Elf, 2% Imperial, and ~2% Other.

The Fordi̊sh Steppe is's peoples are culturally Wareneese, but have their local customs and traditions. Their shared values and traditions include personal development and limit-pushing and submission to lawful authority, as well as a unique history festival and a spirit festival.

Wareneese

The Wareneese subculture native to the Fordi̊sh Steppe are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on aesthetic beauty in material goods and architecture and hardiness and endurance before woes.

Tauran

The Tauran subculture native to the Fordi̊sh Steppe are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on dynastic lineages with cadet branches. They also place greater cultural emphasus on remembrance of the past and memorializing history and piety and devotion to the gods.

Goblin

The Goblin subculture native to the Fordi̊sh Steppe are noticably same height and weight as the neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on dynastic lineages with cadet branches. They also place greater cultural emphasus on sharing wealth and goods with others and leadership and charisma in the group.

Elf

The Elf subculture native to the Fordi̊sh Steppe are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on inheritance of an ancient body modification. They also place greater cultural emphasus on sexual license and wantonness and conquest and domination of others.

Quenn

The Quenn subculture native to the Fordi̊sh Steppe are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on honor and maintaining one’s integrity and sharing wealth and goods with others.

Imperial

The Imperial subculture native to the Fordi̊sh Steppe are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on social progress toward some eventual utopia and individual rights and freedom of action.

Local Religion

The Fordi̊sh Steppe is overseen by Potentate Fua Leofstmun Ælrias, a god serving within Labdsism, the region's principal religion. Approximately 18% of the population self-report as devout. The Fordi̊sh Steppe is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Fordi̊sh Steppe is noteworthy for its economic independence from Bulwark's export of Armor. Fordi̊sh Steppe is particularly renound for its monster hunting industry. It is also has a noteworthy divine legal industry.

The Fordi̊sh Steppe has an Imperial Development Index of 38. For the reference of Eyom's native peoples, a IDI of 38 means there are 38 locations within the Fordi̊sh Steppe which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Fordi̊sh Steppe is rated C1 by Eyom’s banks. Business ventures within the Fordi̊sh Steppe are expected to return market rate at the lowest risk.



History

History

Points of Interest

POI