Qan-ithe Woods

Qan-ithe Woods

Qan-ithe Woods
Example woods terrain
Area8085 km2 (5024 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation6573 m (-21384 ft)
Average Yearly Precipitation141 cm/y (55 in/y)
Population302052
Rural Pop300403
Urban Pop1649
MDI0
Naming
Native nameQan-ithe Woods
Pronunciation/ˈiθe/
Direct Translation[Proper Noun (name of person)] [page]
TranslationQan's Script Woods

The Qan-ithe Woods (/ˈiθe/ Qan's Script [Proper Noun (name of person)] [page]) are a group of subtropical woods on the coast of the Irusthrone region. Qan-ithe Woods are a relatively typical woods for Irusthrone, as well as Eyom as a whole.

Climate

The Qan-ithe Woods has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 17°C (62°F). The Qan-ithe Woods receives an average of 141 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. The Qan-ithe Woods covers an area of nearly 8085 km2 (5024 mi2), and an average elevation of 6573 m (-21384 ft) above sea level.

Flora and Fauna

The Qan-ithe Woods are home to a modest number of species with their population figures resting somewhat below average for a subtropical woods, and a modest number of species with their population figures well below average for a subtropical woods. The keystone species of Qan-ithe Woods are as follows:



Monstrous Creatures

The Qan-ithe Woods has an MDI of 0, as such Imperial Assets are advised to relocate to safer zones. Insurance against monster attacks is not offered. Bounties for slain monsters are not provided via any formal arrangements, though imperial agents may provide this service at their discretion. Travelers are advised to avoid the Qan-ithe Woods. If travel through the Qan-ithe Woods cannot be avoided, travelers are advised to be heavily armed at all times, and travel by the most expedient route and method of transportation available.

The most common monstrous creatures within the Qan-ithe Woods are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Qan-ithe Woods are home to 302052 people. They break down into the following demographics: 63% Wood Elves, 15% Goblins, 7% Iron Elves, 8% Grey Elf, 5% Kobold, and ~2% Other.

The Qan-ithe Woods are's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include social progress toward some eventual utopia and harmony with nature and existing life, as well as a unique wine festival and a sun festival.

Wood Elf

The Wood Elf subculture native to the Qan-ithe Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on building things in service of their posterity and prosperity and accruing material wealth.

Goblin

The Goblin subculture native to the Qan-ithe Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on astrologically-determined birth groups. They also place greater cultural emphasus on humanistic reason and “rational” religion and industry and the ability to work tirelessly.

Iron Elf

The Iron Elf subculture native to the Qan-ithe Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on personal indulgence and luxuriant pleasure and ascetic unworldliness and pious poverty.

Grey Elf

The Grey Elf subculture native to the Qan-ithe Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on building things in service of their posterity and courage and valiance in danger.

Kobold

The Kobold subculture native to the Qan-ithe Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on unity and elimination of group differences and restoring some real or imagined glorious past.

Local Religion

The Qan-ithe Woods are overseen by Potentate Dredara Eoghalaea Béibniu, a god serving within Labdsism, the region's principal religion. Approximately 51% of the population self-report as devout. The Qan-ithe Woods is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Qan-ithe Woods is noteworthy for its economic independence from Irusthrone's export of Suffering. Qan-ithe Woods is particularly renound for its medicine industry. It is also has a noteworthy leather industry.

The Qan-ithe Woods has an Imperial Development Index of 39. For the reference of Eyom's native peoples, a IDI of 39 means there are 39 locations within the Qan-ithe Woods which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Qan-ithe Woods is rated C1 by Eyom’s banks. Business ventures within the Qan-ithe Woods are expected to return market rate at the lowest risk.



History

History

Points of Interest

POI