Qu̹hû Ràgu̽rû Steppe

Qu̹hû Ràgu̽rû Steppe

Qu̹hû Ràgu̽rû Steppe
Example steppe terrain
Area19087 km2 (11862 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation6086 m (19967 ft)
Average Yearly Precipitation292 cm/y (114 in/y)
Population493339
Rural Pop181730
Urban Pop311609
MDI1
Naming
Native nameQu̹hû Ràgu̽rû Steppe
Pronunciation/ˈqu̹hʊ/ /rəˈgu̽rʊ/
Direct Translation[slogan] [product (item made)]
TranslationHuskshucker Steppe

The Qu̹hû Ràgu̽rû Steppe (/ˈqu̹hʊ/ /rəˈgu̽rʊ/ Huskshucker [slogan] [product (item made)]) is a subtropical steppe on the coast of the Weardvale region. Qu̹hû Ràgu̽rû Steppe is a relatively typical steppe for Weardvale, as well as Eyom as a whole.

Climate

The Qu̹hû Ràgu̽rû Steppe has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 8°C (46°F). The Qu̹hû Ràgu̽rû Steppe receives an average of 292 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. The Qu̹hû Ràgu̽rû Steppe covers an area of nearly 19087 km2 (11862 mi2), and an average elevation of 6086 m (19967 ft) above sea level.

Flora and Fauna

The Qu̹hû Ràgu̽rû Steppe is home to the average number of species with their population figures resting somewhat below average for a subtropical steppe, and a large number of different species with their population figures resting somewhat below average for a subtropical steppe. The keystone species of Qu̹hû Ràgu̽rû Steppe are as follows:



Monstrous Creatures

The Qu̹hû Ràgu̽rû Steppe has an MDI of 1, which is nominally safer than the Homeland. The Qu̹hû Ràgu̽rû Steppe, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Qu̹hû Ràgu̽rû Steppe are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Qu̹hû Ràgu̽rû Steppe is home to 493339 people. They break down into the following demographics: 66% Wareneese, 16% Wareneese, 3% Wareneese, 9% Grey Elf, 4% Kivu, and ~2% Other.

The Qu̹hû Ràgu̽rû Steppe is's peoples are culturally Wareneese, but have their local customs and traditions. Their shared values and traditions include personal indulgence and luxuriant pleasure and hardiness and endurance before woes, as well as a unique fire festival and a autumn festival.

Wareneese

The Wareneese subculture native to the Qu̹hû Ràgu̽rû Steppe are noticably same height and weight as the neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on submission to lawful authority and societal or ethnic superiority over all outsiders.

Rattu

The Rattu subculture native to the Qu̹hû Ràgu̽rû Steppe are noticably same height and weight as the neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on astrologically-determined birth groups. They also place greater cultural emphasus on individual rights and freedom of action and ethnic purity of blood and culture.

Sylvian

The Sylvian subculture native to the Qu̹hû Ràgu̽rû Steppe are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on unity and elimination of group differences and submission to lawful authority.

Grey Elf

The Grey Elf subculture native to the Qu̹hû Ràgu̽rû Steppe are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on astrologically-determined birth groups. They also place greater cultural emphasus on piety and devotion to the gods and unity and elimination of group differences.

Kivu

The Kivu subculture native to the Qu̹hû Ràgu̽rû Steppe are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on patron-client relationships with major figures. They also place greater cultural emphasus on sharing wealth and goods with others and scheming subtly against enemies or rivals.

Local Religion

The Qu̹hû Ràgu̽rû Steppe is overseen by Potentate Kuasis Wulfwina Galos, a god serving within Therilism, the region's principal religion. Approximately 53% of the population self-report as devout. The Qu̹hû Ràgu̽rû Steppe is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Qu̹hû Ràgu̽rû Steppe has its economic roots in Weardvale's export of Corn, but has developed its own leather industry, which has a marked impact on the local regional economy.

The Qu̹hû Ràgu̽rû Steppe has an Imperial Development Index of 19. For the reference of Eyom's native peoples, a IDI of 19 means there are 19 locations within the Qu̹hû Ràgu̽rû Steppe which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Qu̹hû Ràgu̽rû Steppe is rated I2 by Eyoms banks. Business ventures within the Qu̹hû Ràgu̽rû Steppe are expected to return above capitol with some volatility.



History

History

Points of Interest

POI