Sèkê-bêg̈i Woods

Sèkê-bêg̈i Woods

Sèkê-bêg̈i Woods
Example woods terrain
Area4243 km2 (2637 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation6980 m (-20049 ft)
Average Yearly Precipitation71 cm/y (27 in/y)
Population136838
Rural Pop94591
Urban Pop94591
MDI4
Naming
Native nameSèkê-bêg̈i Woods
Pronunciation/ˈsèkɘ/ /ˈbɘg̃i/
Direct Translation[keen] [excuse]
TranslationOutclause Woods

The Sèkê-bêg̈i Woods (/ˈsèkɘ/ /ˈbɘg̃i/ Outclause [keen] [excuse]) are a group of subtropical woods on the coast of the Upper Warding Range region. Sèkê-bêg̈i Woods are a relatively typical woods for Upper Warding Range, as well as Eyom as a whole.

Climate

The Sèkê-bêg̈i Woods has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 14°C (57°F). The Sèkê-bêg̈i Woods receives an average of 71 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. The Sèkê-bêg̈i Woods covers an area of nearly 4243 km2 (2637 mi2), and an average elevation of 6980 m (-20049 ft) above sea level.

Flora and Fauna

The Sèkê-bêg̈i Woods are home to a large number of different species with their population figures typically above average for a subtropical woods, and a large number of different species with their population figures matching the average for a subtropical woods. The keystone species of Sèkê-bêg̈i Woods are as follows:



Monstrous Creatures

The Sèkê-bêg̈i Woods has an MDI of 4, which puts it into the high risk category for Eyom. Monster insurance fees are accordingly elevated, as are bounty payouts. Travelers are advised to carry weapons on their person at all times and stick to established routes. If travel requires leaving an established route, the services of a local guide are highly recommended.

The most common monstrous creatures within the Sèkê-bêg̈i Woods are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Sèkê-bêg̈i Woods are home to 94591 people. They break down into the following demographics: 58% Grey Elf, 21% Grey Elf, 6% Goblins, 6% Goblins, 7% Kobold, and ~2% Other.

The Sèkê-bêg̈i Woods are's peoples are culturally Z̚oman, but have their local customs and traditions. Their shared values and traditions include exploring the unknown and discovering secrets and restoring some real or imagined glorious past, as well as a unique sun festival and a storytelling festival.

Grey Elf

The Grey Elf subculture native to the Sèkê-bêg̈i Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on voluntary mutual-assistance brotherhoods. They also place greater cultural emphasus on excellence in one’s profession or trade and humanistic reason and “rational” religion.

Sylvian

The Sylvian subculture native to the Sèkê-bêg̈i Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on submission to lawful authority and purging evil and expelling the wicked.

Goblin

The Goblin subculture native to the Sèkê-bêg̈i Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on ideological groups or philosophical sects. They also place greater cultural emphasus on faithfulness towards one’s chosen friends and hardiness and endurance before woes.

Quenn

The Quenn subculture native to the Sèkê-bêg̈i Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on voluntary mutual-assistance brotherhoods. They also place greater cultural emphasus on honor and maintaining one’s integrity and ascetic unworldliness and pious poverty.

Kobold

The Kobold subculture native to the Sèkê-bêg̈i Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on religious factions or faith alliances. They also place greater cultural emphasus on piety and devotion to the gods and ethnic purity of blood and culture.

Local Religion

The Sèkê-bêg̈i Woods are overseen by Potentate Iris Poneus Sarmusan, a god serving within Way of Ashlin, the region's principal religion. Approximately 49% of the population self-report as devout. The Sèkê-bêg̈i Woods is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Sèkê-bêg̈i Woods is predominantly economicly reiant on Upper Warding Range's export of Arcana, and has no outstanding industries byond what is required for its role in that process.

The Sèkê-bêg̈i Woods has an Imperial Development Index of 11. For the reference of Eyom's native peoples, a IDI of 11 means there are 11 locations within the Sèkê-bêg̈i Woods which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Sèkê-bêg̈i Woods is rated M1 by Eyom’s banks. Business ventures within the Sèkê-bêg̈i Woods are not expected to return value in yearly terms.



History

History

Points of Interest

POI