Tmurn-rjuv Grasslands

Tmurn-rjuv Grasslands

Tmurn-rjuv Grasslands
Example grassland terrain
Area12037 km2 (7481 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation9782 m (-10856 ft)
Average Yearly Precipitation65 cm/y (25 in/y)
Population46333
Rural Pop90175
Urban Pop90175
MDI4
Naming
Native nameTmurn-rjuv Grasslands
Pronunciation/tmurn/ /rjuv/
Direct Translation[frequent] [fiction]
TranslationEverlie Grasslands

The Tmurn-rjuv Grasslands (/tmurn/ /rjuv/ Everlie [frequent] [fiction]) are a group of subtropical grassland on the coast of the Lower Warding Range region. Tmurn-rjuv Grasslands are a relatively typical grassland for Lower Warding Range, as well as Eyom as a whole.

Climate

The Tmurn-rjuv Grasslands has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). The Tmurn-rjuv Grasslands receives an average of 65 cm/y (25 in/y) of precipitation, most of which comes in the form of rain during the spring. The Tmurn-rjuv Grasslands covers an area of nearly 12037 km2 (7481 mi2), and an average elevation of 9782 m (-10856 ft) above sea level.

Flora and Fauna

The Tmurn-rjuv Grasslands are home to a modest number of species with their population figures resting somewhat below average for a subtropical grassland, and a modest number of species with their population figures matching the average for a subtropical grassland. The keystone species of Tmurn-rjuv Grasslands are as follows:



Monstrous Creatures

The Tmurn-rjuv Grasslands has an MDI of 4, which puts it into the high risk category for Eyom. Monster insurance fees are accordingly elevated, as are bounty payouts. Travelers are advised to carry weapons on their person at all times and stick to established routes. If travel requires leaving an established route, the services of a local guide are highly recommended.

The most common monstrous creatures within the Tmurn-rjuv Grasslands are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Tmurn-rjuv Grasslands are home to 90175 people. They break down into the following demographics: 51% Kobold, 25% Iron Elves, 9% Kitsune, 8% Grey Elf, 5% Kivu, and ~2% Other.

The Tmurn-rjuv Grasslands are's peoples are culturally Z̚oman, but have their local customs and traditions. Their shared values and traditions include sexual license and wantonness and remembrance of the past and memorializing history, as well as a unique summer festival and a sun festival.

Kobold

The Kobold subculture native to the Tmurn-rjuv Grasslands are noticably same height and weight as the neighbors. While they follow the broader tennents of Kobold culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on harmony with nature and existing life and exploring the unknown and discovering secrets.

Iron Elf

The Iron Elf subculture native to the Tmurn-rjuv Grasslands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Kobold culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on subtlety and indirectness of action and magical prowess and occult ability.

Kitsune

The Kitsune subculture native to the Tmurn-rjuv Grasslands are noticably same height and weight as the neighbors. While they follow the broader tennents of Kobold culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on ideological groups or philosophical sects. They also place greater cultural emphasus on faithfulness towards one’s chosen friends and pacifism and peaceful resolution of problems.

Grey Elf

The Grey Elf subculture native to the Tmurn-rjuv Grasslands are noticably either short and stocky or tall and slender. While they follow the broader tennents of Kobold culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on leadership and charisma in the group and sharing wealth and goods with others.

Kivu

The Kivu subculture native to the Tmurn-rjuv Grasslands are noticably same height and weight as the neighbors. While they follow the broader tennents of Kobold culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on pacifism and peaceful resolution of problems and magical prowess and occult ability.

Local Religion

The Tmurn-rjuv Grasslands are overseen by Potentate Kevtuna Gwawn Osgardwawl, a god serving within Way of Ashlin, the region's principal religion. Approximately 34% of the population self-report as devout. The Tmurn-rjuv Grasslands is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Tmurn-rjuv Grasslands is predominantly economicly reiant on Lower Warding Range's export of Undead, and has no outstanding industries byond what is required for its role in that process.

The Tmurn-rjuv Grasslands has an Imperial Development Index of 11. For the reference of Eyom's native peoples, a IDI of 11 means there are 11 locations within the Tmurn-rjuv Grasslands which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Tmurn-rjuv Grasslands is rated M1 by Eyom’s banks. Business ventures within the Tmurn-rjuv Grasslands are not expected to return value in yearly terms.



History

History

Points of Interest

POI