Zdud-go̠ E̜nsfo Maquis

Zdud-go̠ E̜nsfo Maquis

Zdud-go̠ E̜nsfo Maquis
Example maquis terrain
Area10646 km2 (6616 mi2)
Average Yearly Temp10°C (50°F)
Average Elevation2269 m (7444 ft)
Average Yearly Precipitation292 cm/y (114 in/y)
Population593115
Rural Pop323639
Urban Pop269476
MDI2
Naming
Native nameZdud-go̠ E̜nsfo Maquis
Pronunciation/zdud/ /go̠ ˈe̜nsfo/
Direct Translation[pearl] [fingerprint]
TranslationMotherofpearl Maquis

The Zdud-go̠ E̜nsfo Maquis (/zdud/ /go̠ ˈe̜nsfo/ Motherofpearl [pearl] [fingerprint]) is a subtropical maquis within the temperate rainforest of the Islestand Coast region. Zdud-go̠ E̜nsfo Maquis is a relatively typical maquis for Islestand Coast, as well as Eyom as a whole.

Climate

The Zdud-go̠ E̜nsfo Maquis has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -7°C (20°F). The Zdud-go̠ E̜nsfo Maquis receives an average of 292 cm/y (114 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. The Zdud-go̠ E̜nsfo Maquis covers an area of nearly 10646 km2 (6616 mi2), and an average elevation of 2269 m (7444 ft) above sea level.

Flora and Fauna

The Zdud-go̠ E̜nsfo Maquis is home to the average number of species with their population figures well above average for a subtropical maquis, and a large number of different species with their population figures resting somewhat below average for a subtropical maquis. The keystone species of Zdud-go̠ E̜nsfo Maquis are as follows:




Monstrous Creatures

The Zdud-go̠ E̜nsfo Maquis has an MDI of 2, putting it at a slightly greater risk of monster attacks than Imperial holdings. Monster insurance fees are therefore light, and bounties are moderate. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Zdud-go̠ E̜nsfo Maquis are:




People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Zdud-go̠ E̜nsfo Maquis is home to 593115 people. They break down into the following demographics: 66% Wood Elves, 12% Dwarves, 7% Goblins, 5% Grey Elf, 6% Grey Elf, 2% Elf, and ~2% Other.

The Zdud-go̠ E̜nsfo Maquis is's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include loyalty to one’s friends, family, and own and leadership and charisma in the group, as well as a unique arcane festival and a summer festival.

Wood Elf

The Wood Elf subculture native to the Zdud-go̠ E̜nsfo Maquis are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on patron-client relationships with major figures. They also place greater cultural emphasus on personal indulgence and luxuriant pleasure and pacifism and peaceful resolution of problems.

Dwarf

The Dwarf subculture native to the Zdud-go̠ E̜nsfo Maquis are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on far-flung clans of affiliated families. They also place greater cultural emphasus on exploring the unknown and discovering secrets and harmony with nature and existing life.

Goblin

The Goblin subculture native to the Zdud-go̠ E̜nsfo Maquis are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on dynastic lineages with cadet branches. They also place greater cultural emphasus on raw strength and personal prowess and loyalty to one’s friends, family, and own.

Grey Elf

The Grey Elf subculture native to the Zdud-go̠ E̜nsfo Maquis are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on religious factions or faith alliances. They also place greater cultural emphasus on ethnic purity of blood and culture and personal sacrifice for one’s causes or purposes.

Grey Elf

The Grey Elf subculture native to the Zdud-go̠ E̜nsfo Maquis are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on dynastic lineages with cadet branches. They also place greater cultural emphasus on eloquence and social expertise and scheming subtly against enemies or rivals.

Elf

The Elf subculture native to the Zdud-go̠ E̜nsfo Maquis are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on trade guilds specific to particular roles. They also place greater cultural emphasus on eloquence and social expertise and piety and devotion to the gods.

Local Religion

The Zdud-go̠ E̜nsfo Maquis is overseen by Potentate Aotl Andromer Muid, a god serving within Labdsism, the region's principal religion. Approximately 32% of the population self-report as devout. The Zdud-go̠ E̜nsfo Maquis is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Zdud-go̠ E̜nsfo Maquis is noteworthy for its economic independence from Islestand Coast's export of Oil. Zdud-go̠ E̜nsfo Maquis is particularly renound for its furniture industry. It is also has a noteworthy guns industry.

The Zdud-go̠ E̜nsfo Maquis has an Imperial Development Index of 32. For the reference of Eyom's native peoples, a IDI of 32 means there are 32 locations within the Zdud-go̠ E̜nsfo Maquis which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Zdud-go̠ E̜nsfo Maquis is rated C2 by Eyom’s banks. Business ventures within the Zdud-go̠ E̜nsfo Maquis are expected to return market rate with some volatility.



History

History

Points of Interest

POI